- A Material Class can only be added as a child to another Material Class. Nesting classes multiple levels deep is allowed and can be considered a 'best practice' for organizing a large number of materials moving through a factory.
- A Material Definition should only be added as a child to a Material Class. It can also be added as a child to more than one Material Class, which is helpful when a particular raw material logically belongs in several places.
- To add an object as a child of another object, click and drag it onto the drop target ( ) of the intended parent object:
A dataset containing node configuration used when displaying nodes in the MES Object Editors component. The colors of the different parts of a node can be changed using this property. This provides a visual deference of the different types of MES objects.
This property provides a dataset allowing any number of node configurations keyed by first the name of the node and if a match is not found, then it will look for match by node type. If no matches are found, the entry named Default will be used.
It controls the appearance of each node. Click on the Dataset Viewer icon for the Behaviour property in Property Editor to set the values.
MESObjectTypeName is the name of the type of MES object that should be included as nodes. Default, MaterialClass, MaterialDef, ProcessSegment, EquipmentClass, Equipment, MES*, OperationsDefinition, OperationSegment, PersonnelClass, Person are the values inbuilt on Ignition, as shown below. ToolTipText provides a hint to visual components as to what should be displayed when the user hovers their mouse cursor over the component. NodeTitleBackgroundColor is the color of the node header. NodeTitleForegroundColor is the color of the text in the node header. NodeTitleHoverBackgroundColor is the color of the node header when your mouse hovers over it. The color of the text of the node header when user hover their mouser over it is controlled by NodeTitleHoverForegroundColor. Color of the node is determined by NodeBodyBackground. NodeBodyForeground is the color of the text inside the main body of node.
Set which MES objects the editor will display for editing.
0 - Material
2 - Equipment
3 - Personnel
4 - Routes
|Left Split Pane Width||leftSplitPaneWidth||Integer||Initial left split pane width.|
|Right Split Pane Width||rightSplitPaneWidth||Integer||Initial right split pane width.|
|Title Background Color||rpTitleBackground||Color||Color of the title background on the relationship panel.|
|Title Text Color||rpTitleForeground||Color||Color of the title text on the relationship panel.|
|Title Font||rpTitleFont||Font||Font to use for the title.|
|Panel Background||rpPanelBackground||Color||Background color of the relationship panel.|
|Node Configuration||nodeConfiguration||Dataset||Dataset that stores the node appearance configuration.|
|Title Background Color||spTitleBackground||Color||Color of the title background on the selector panel.|
|Title Text Color||spTitleForeground||Color||Color of the title text on the selector panel.|
|Title Font||spTitleFont||Font||Font to use for the title on the selector panel.|
|Panel Background||spPanelBackground||Color||Background color of the selector panel.|
|List Normal Background||spListNormalBackground||Color||Normal background color of list items in the selector panel.|
|List Alternate Background||spListAlternateBackground||Color||Alternate background color of list items in the selector panel.|
|List Selected Background||spListSelectedBackground||Color||Selected background color of list items in the selector panel.|
|Title Background Color||ipTitleBackground||Color||Color of the title background on the information panel.|
|Title Text Color||ipTitleForeground||Color||Color of the title text on the information panel.|
|Title Font||ipTitleFont||Font||Font to use for the title on the information panel.|
This component provide the following functions that can be called on it.